Modelj 3d Max Devushka
Beveled text Use the Bevel modifier: • Create a shape such as a Rectangle spline or Circle spline. • With the shape selected, choose the Bevel modifier from the Modify panel or Modifiers menu.
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• On the Modify panel, choose from the following options: • Capping: Choose Start and/or End to cap the end with the lowest or highest local Z value, respectively. When either is off, the respective end is open. • Cap Type: Choose Morph to create cap faces suitable for morphing, or Grid to create cap faces in a grid pattern. The Grid option deforms and renders better than Morph capping. • Surface: Choose Linear Sides for straight-line interpolation between segments, or Curved Sides for segment interpolation that follows a Bezier curve. For visible curvature, use multiple segments with Curved Sides.
• Segments: The number of intermediate segments between each level. Changing the Separation value • Bevel Values: The Bevel modifier supports two to four levels of beveling, with the last level always at the top of the object.
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Set values for the start outline and level 1, and optionally turn on either or both of the additional levels and set their values as well. Example: Create beveled text: This example produces typical 3D beveled text, with equal bevels in front and back.
• Create a Text spline object using default settings: • Font=Arial • Size=100.0 • Apply the Bevel modifier. Keep the Parameters rollout settings as is, and make the following changes on the Bevel Values rollout: • Enter -1.0 in the Start Outline field.
• For Level 1, do the following: • Type 5.0 for Height. • Type 2.0 for Outline.
• Turn on Level 2, and do the following: • Type 5.0 for Height. • Type 0.0 for Outline. • Turn on Level 3 and do the following: • Type 5.0 for Height. • Type –2.0 for Outline. • If necessary, turn on Keep Lines From Crossing on the Parameters rollout.